Decal system that follows Skeletal Mesh Bone Deformations & Morph Targets.
Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way!
As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!
UV Independent! Lightweight Individual Sampling Animated Decals Fade over time effects Modular Mesh Support