Automatically assigns lightmap sizes to all static mesh actors (or all actors with static mesh components) based on a selected preset which details the sizes and resolutions the user wants used.
AutoLightmapUEr is an Unreal Engine editor plugin that allows you to easily enforce consistency of lightmap density across your level, saving precious memory and reducing lighting build times.
AutoLightmapUEr goes through your level and adjusts every mesh's lightmap resolution according to its size in the world and the preset values you specify. Need a new preset for a specific project? You can add your own, finetuned to work just the way you need.
- Reduce your lighting build times with minimal visual impact - Keep static shadow sharpness consistent across all your level's props - Instantly save untold memory and file size (ideal for mobile games)