The Flexible Combat System Basic is a System which allows different combat styles for your character & AI. Along with other features such as Assassinations and Kill cams. Implemented entirely in Blueprints.
A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks Pick Up & Draw/Sheathe Weapons Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!) Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage) Popup Combat Text (Easily Removable if unwanted) Targeting System Line Trace Hit Detection Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked) Smart Stamina Reduction and Regeneration System AI & Player Blocking System Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu Combat, Patrolling and Noise Detection ready AI Slow Motion Kill Cams Sneak/Stealth system with responsive AI Player Noise Distractions (Sneaking System) Player Stealth Assassinations AI & Player Ragdoll Deaths (With a player respawning death screen) - Particle Systems on Hit & Block