A simple component that handles all basic aspects of melee combat, like attack sequences and patterns, dodging, blocking and more.
This project consists in a single component and many other blueprints designed to be a basic melee combat system. Attack combos and sequences can be easily added. Works with both player and AI.
Ideal for martial art games that features a simple melee combat system, or for quick prototyping more complex systems.
The main component handles:
Attack sequences Attack patterns (Combo Finishers) Auto Adjust Attack Location Free Flow Combat Movement Enemy Targeting (Input Direction and Nearest) Lock On Dodging Blocking Get Up From Ragdoll Support for Directional Counters and Finishers(For UE5 and above). Change Animations Sets (Fighting Styles) in Run Time Melee Weapons Support