A set of actor components to facilitate the creation of multiplayer melee combat games.
This project consists of four actor components, and other blueprints, designed to be a good starting point for prototyping, or in the creation process of a simple multiplayer melee action game. Every feature is separated into its own actor component, for implementation flexibility.
Four modes of hit scan tracing for damage. Aim Offset (for the melee attack be in the aiming direction). First and Third person camera toggle setup. The possibility of “baking” the tracing locations in arrays, for more hit precision in very low frame rate scenarios (Check the documentation for more details). Handling of attack sequences, with support for montage sections. Blocking, Dodging and Shield Bash. Fully network replicated, with a demonstration game mode. Ragdoll state handling.