Fast, responsive Fluid Simulation for Character and Environment VFX: lakes and rivers, clouds, smoke, fire, sand and foliage. Drive all dynamic systems with fluidsim.
Features: Robust: capable to track hundreds of objects and bones - including Metahuman skeletons
Large scale: local solver combined with global pattern generators - to render infinite fields of sand, water, fog
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
Scalable: could be optimized for low-end hardware or run a 4k sim container
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
Niagara: two-way data flow - drive particles using fluidsim / drive fluidsim using particles
Sim buffers (density, velocity, pressure) exposed to RenderTargets
Examples included (20+ tutorial levels, 10+ usecase levels)
Compiling and packaging is tested on Windows and Android devices
Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED