VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.
All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.
Features:
Project archive is less than 1 GB.
10 Building Assets
10 Home Assets
8 Tree Assets
Library Level included to see all assets (VisusCity/Levels/VisusCity_Library)
Sample Sequence included as seen in showcase video.
All buildings and homes are exteriors only and are more ideal for medium to far range views.
Custom building and foliage library assets can be easily dragged and dropped into the foliage parameter slots.
Mesh sets can be added and each can have unlimited entries. Inner Buildings, Outer Houses and Foliage mesh sets already included in the template blueprint.
Easy blueprint parameter sliders for density, transformation and distance attributes.
Customize areas, cutout areas and roads with normal spline editing tools.
Road Cross and T junction blueprints included.
Building and home rotations are randomly incremented by 90 degrees as well as mirrored randomly on top of standard minimum and maximum Z rotations.
Buildings and homes are projected on landscape and cut out paths and areas can be used to prevent spawning on very steep slopes.
Normal landscape sculpting is supported.
Master PBR material included for customizing local space, tri-planar or world space mapping on all assets.