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Terminal Ballistics v1.0.66 (5.4)

01 October 2024
Unreal Engine Assets / Unreal Engine Code Plugins
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Terminal Ballistics

A robust, easy to use system for ballistic simulation. Includes bullet penetration, complex drag, and more. Multithreaded for performance.


With Terminal Ballistics, you can easily simulate bullets and projectiles in your projects, from launch to impact and beyond.

The aim of this plugin is to allow anyone to integrate complex and realistic ballistics into their project, regardless of skill level. From simple to use blueprint nodes to in depth functions, there's something for everyone, beginner or expert.

Choose from a set of built-in calibrated bullets or create your own using a simple to use data asset driven system with plenty of options to choose from.

Features:

In-flight projectile simulation and drag computation with customizable levels of complexity
Per-surface bullet penetration and ricochet calculations
Multi-threaded simulation framework, removing almost all work from the game thread
None of the overhead that comes with actors or components
Blueprint exposure of most functionality
Simple to use out of the box
Incorporates mathematics from a variety of fields including material science, ballistics, aerodynamics, fluid dynamics, and impact mechanics
Written in C++ with performance in mind
Data-Driven bullet/projectiles and materials
Fully customizable bullets and projectiles
Advanced versions of many core functions
Version: 1.0.66 (5.4)
Download links:
Server 1
Terminal Ballistics v.1.0.66 (5.4).zip
Terminal Ballistics 5.3.zip
Password for archive (if needed): unityunreal.com
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