Numerous animal packs are available on the Marketplace, featuring only mesh and animations, lacking simple and swiftly implemented logic. This solution seeks to resolve this issue, allowing users to utilize pre-included animals or implement their own.
For Animals - the system works with or without Navigation Mesh and for Fish-requirement is to set the Physical Material for the Water Surface. That`s it. You are getting optimized animal roaming behavior with breaks for idle or food, responsive to potential danger.
The pack includes a Spear Demo to showcase different damage effects for Animals and pre-configured inventory inputs.
Features:· Included Rabbit, Hen, and Fish with animations;
· Drag and Drop – easy to implement into existing project;
· Perfect Spear Demo with inventory system inputs;
· Made without using Behavior Tree system;
· Parent->Child Blueprints Inheritance process;
· Animals Spawner Blueprint for easy place on the Level;
· Ragdoll Support;