π Key Features
π Low-poly
π Fully Rigged
π Scythe included
π Apple Blendshapes
π Easy Color Change
π Polycount | The Character does not have LOD system
Cosmo Succubus Girl
π―οΈ Faces 46662 β Tris 89422 β³οΈ Verts 51362
Succubus Scythe
π―οΈ Faces 2983 β Tris 5510 β³οΈ Verts 3239
βοΈ Rig
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones πhere >
Characterβs Rig has been tested with various animations, such as:
π ALSv4
π 3rd person standard animations
π Female Interactions Animations
π Mocap Library
π ARLS + Horse Animset
π Succubus AnimSet
π Valley of the Ancient
π Close Combat: Swordsman
π Lyra Starter Game