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Advanced Tactical-based System v5.0+

15 August 2024
Unreal Engine Assets / Unreal Engine Blueprints
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Advanced Tactical-based System

Tactical-base prototype with full free movement and dynamic cover system in real-time.


This product provides all the basic components needed to start making your own turn based strategy or turn based tactics game with free movement around the map. Which makes it possible to integrate on almost any map.

There is also the possibility of movement on the grid. That contains both square and hexagonal grids.

Features:


Provides most complete solution
Full free movement on the level (nav mesh and nav links)
Possibility of movement on the grid
Dynamic cover system (real time)
Dynamic preview targets in point destination (real time)
Trajectory for the grenade with calculate collision
Reloading weapon
3 types of drawing the trajectory of movement of the PlayerNPC's

(smooth line, linear line, A-B point) with numerous settings

Overwatch
Melee attack
Range attack with different attack ranges for pistols and rifles
Camera control manager with anu settings
Target selection
and much more

In Current Update contain

Now has 2 modes: Classic (Tactical turn-based mode) and Free (Completely free movement with cover). You can switch in real time.
In free mode, press the CTRL button - now Character can crouch & un crouch, which reduces the visibility of the character. Leaving the opportunity to use cover and attack.
Added point destination marker in free mode
EnemyNPCs have a visualized Classic mode (Tactical turn-based mode) activation zone
If a PlayerNPC enters such a zone and stays in it for a while, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
If the player was in cover but started to move, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
If the player was in cover, but the NPC was able to see the player from the back of the cover, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
If the player killed all enemies while in classic mode, then the player goes into Free mode (Completely free movement with cover)
The player can kill NPCs while in free mode using all available modes including Overwatch mode
If the player is in free mode, then the EnemyNPCs are also in free mode and roaming the demo level
EnemyNPCs now have 3 modes:

Stationary - In this mode, NPCs just stand and watch
Roam - In this mode, the NPC roam the level in a given Radius
Patrol - In this mode, NPCs will patrol the given Points

The demo map has been reworked to demonstrate the new mechanics.
Also added a new BP_Alarm, activates an Alarm if the NPC is within the radius of activation of the alarm, the Game switches to Classic mode (Tactical turn-based mode).
Added highlighting of the selected target
In Free mode, player can crouch, sneak up on the enemy and kill him from behind using melee attacks without raising the alarm
Now if the player did not crouch and ran to a low cover, then the character will do it himself. But if the movement starts, then the character will stand up. If the Player state - crouching, then the character will not get up and also will not get up if high covers are used
Bushes have been added, now in free mode you can hide in the bushes so that the enemy does not notice you.
Version: 5.0+
Download links:
Server 1
Advanced Tactical-based System (5.0+).rar
Password for archive (if needed): unityunreal.com
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