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Basic Splined Mesh Blueprint v5.3

30 April 2024
Unreal Engine Assets / Unreal Engine Blueprints
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Basic Splined Mesh Blueprint

This blueprint handles putting meshes along a spline and includes a wide variety of features to save you time on whatever meshes you plan to run along a spline.

This blueprint system has a lot of the basic functionality that splined mesh systems should have. I made this pack originally for the other product that I sell "The Dynamic Road System." And this was made to make guardrails and sidewalks for that pack. Halfway through making it I found that it wouldn't be too much extra effort to make it so that it is compatible with any meshes. So, I spent 2 months making the most requested features people recommended to me on YouTube and here we are now.

Features:

Periodic and continuous placement
Snapping offset spline to another spline (like how a guardrail follows the side of a road. See picture example above)
Ability to snap meshes to the ground
Landscape tilt- Ground slope influences the rotation of the mesh sitting on the ground to mimic the slope
Meshes can be rotated along the spline and deform appropriately
The mesh can be re-oriented in any direction without needing to fix the mesh rotation through re-importing
Has basic options to change collision type
Basic options to offset meshes along the spline
Allows meshes to be used along the z axis as well for full 3D movement with appropriate twisting options
Also has the ability to spawn meshes and blueprints to be placed along the spline
Version: 5.3
Download links:
Server 1
Basic Splined Mesh Blueprint 5.3.zip
Password for archive (if needed): unityunreal.com
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