This system uses an advanced tracing execution and intelligently selects the most logical action of of 9 DIFFERENT ACTION CATAGORIES - With this asset you will be able to set up dynamic object Vaulting, Mantling, Climbing, Wallrunning, Platform actions and SO MUCH MORE!
Features:
Actor Component with powerful trace system to trace any collision based object and return back the most logical actions based off object Height, Depth as well as other factors such as side walls and frontal ledges
Climb Point Generator Blueprint to Easily Spawn and Define Climb Based Points with 3 different climb types to choose from!
Animation Notifies for resetting actions / setting climb states for easy set up
Demo Character to see how locations are provided to the root bone via motion warp plug in
Simple Demo Map with pre-set objects to test positioning