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RayFire is an advanced destruction plugin that allows you to infinitely fracture, demolish, slice 3D Objects - both at runtime or in the editor. RayFire also provides Advanced Dynamic Simulation Control over your objects and demolished fragments including activation, dynamic clustering and damage. It allows you to shoot, explode and apply complex forces, record simulations in the editor and play them back in runtime and much more.
Simulation Types: - Dynamic. Object will be affected by gravity, will start fall down and it will be possible to affect on it by other simulated objects. - Sleeping. Object will freeze in air until first collision, then it will start behave as Dynamic object. - Inactive. Object will freeze in air and will not be affected by gravity, it can be affected by other simulated objects but it will not start fall down until it will be activated. After activation object will start behave like Dynamic object. - Kinematic. Object will affect to other objects but will not be affected anyhow by any other object. Object can be activated and start behave like Dynamic object.