Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented.
You can get the latest version of this pack for free on our website.
Features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading toggle (low poly look)
• Planar reflections (excluding VR)
• Separate control over skybox- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects underneath water surface
• UV- or world-projected tiling (endless water)
• Vertex color support for foam, opacity and wave height
• Transparency mask to hide the water inside objects such as boats
• Buoyancy API to have objects float on the water surface. Integration with Dynamic Water Physics 2
• River mode for spline meshes (such as R.A.M.)
• NEW! Distance normals (tiling reduction)