Low-poly model of the character Zelda - Sci-Fi Girl
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Character physics are not included in the project Animations are not included, we can assign any humanoid animations from the store For the correct display of materials, you need to use a double - sided shader
This rig is made on the basis of the humanoid skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.