Free download Unity assets of VFX effects
Visual effects are used to create 3D models of various objects and characters. For example, to give life to people, monsters, buildings, cars, explosions, and much more. These 3D models are then translated into a scenario of real action, such as a monster attacking a city or a car explosion.
VFX consists of actual frames and processed images to create realistic conditions. The fact that fictional fantasy or sci-fi locations, elements of gameplay, there is no way to recreate in reality. Computer-generated imagery (CGI) and special software for VFX are used for this.
Turning to the theoretical basis, VFX differs from SFX in that it requires a computer to create visual effects, and they are usually added in the final stages of development.
There are many aspects to VFX, but they can all be organized into three main steps: CGI, compositing, and motion capture. Each of these is done either after the basic creation of the game layout or at the same time in a special studio where human movements can be captured.
Many artists, whose work is published on our website, use tools that help literally blur the line between real and unreal. One such tool is called HDRI.
Depending on the amount of work and the nature of the material, the period of work on VFX can take months or even years. That's why it makes sense to download these assets from our site - just to save your precious time, and spend it on something more important. For example, polishing the basic and most important game mechanics, because VFX - is, of course, beautiful and all that, but games are valued primarily for gameplay. Now VFX artists use a variety of programs to create high-quality images that are hard to distinguish from reality. For 3D modeling, animation and visualization these are, of course, Maya, 3ds Max, Blender, ZBrush and many others. You can see the top works in this category. All files have been checked for viruses, so you don't have to worry about malware.
So, VFX for the game is a unique microproject that has the entire pipeline of a full-fledged project. We are talking, of course, about various sketches, about storyboarding, and about creating a more or less working project with subsequent polishing.