Take your game audio to the next level with Volumetric Audio. With just a few clicks you can turn your point audio sources into fully volumetric ones that emit from any kind of shape!
???? Easy To Use ― Explore the numerous demo scenes, and get going in just a few clicks. All components follow Unity’s inspector design style, has intuitively named settings, and includes detailed tooltip text. If you're a programmer then full C# source code is also included, allowing you to create and modify anything you like!
???? Long Term Support ― Volumetric Audio has received updates for over 7 years. Thank you to everyone who has rated, reviewed, and provided feedback so far!
???? Optimized ― Enjoy high performance volumetric sounds. Each component has been heavily optimized, giving you minimal performance impact.
???? Volumetric Shapes ― Allow you to emit sound from boxes, spheres, capsules, and even custom meshes.
???? Compound Shapes ― Allow you to make complex shapes from multiple simpler ones, so you can create any kind of shape you like.
???? Hollow Shapes ― Allow you to emit sound from the hollow shell of boxes, spheres, capsules, line paths, and custom meshes.
???? Mesh Baking ― If you want to emit sounds from a high poly mesh then you can bake the volumetric mesh data for maximum performance.
???? Occlusion ― Allows objects in the way to block your sound volume, increasing the realism and immersion.
???? Audio Reverb Zones ― Easily make these volumetric too, for truly atmospheric scenes.
???? Rotating Doppler ― Experience the doppler effect from rotating volumetric sounds as they pass by the camera.
???? Whizzing ― Allows you to hear sounds only if they pass close by your ears, like whizzing bullets.
???? Integration ― Works great with RT-Voice PRO, Radio PRO, and DJ PRO.