Mirage is a powerful tool that provides full impostor management, from baking to rendering, with automatic LOD Group setup.
Introducing Mirage 2.0 - Redefining your expectations
You can now restrict the longitude range for objects that don't need to be seen from 360°
See the Gizmos in real time as you tweak the parameters in the editor window
Improved interpolation - Choose whether you want a Smooth but blurrier or Sharp but Snaps rendering
What you can expect from Mirage:
Reduce the triangles count and draw calls by orders of magnitude in just one click
Performance magic - Up to 10x FPS increase on complex massive scenes
By far the most versatile impostor system : Say goodbye to pink outputs or other errors, Mirage is compatible with ANY unity version after 2021.3 and ANY render pipeline, with ANY shader and can be embedded on ANY platform. Natively.
Bake as many objects as you want in a single impostor
Extremely easy to use: Struggling is not an option, the plugin is really straightforward to use and you will get your first impostors baked in just a few seconds.
VR ready: and more generally, multi-view and single pass stereo instancing compatible.
Compatible with GPU Instancing
2 lighting modes:
Surface estimation: lit, multi-light compatible impostors
Use Scene Sun Source: If your lighting is directional and static, you can use this option to bake directly the light reflections on the impostor colormap. The impostor is then rendered on an unlit material.
Lightweight and non-intrusive module: Mirage will not change project or player settings nor install any additionnal dependencies aside from shadergraph in your project. It is a lightweight standalone package that was designed to fit seamlessly in any project.