Support engine version: 2020.3.40 or higher.
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NWH Vehicle Physics 2 offers a comprehensive vehicle simulation solution for Unity, combining realism, user-friendliness, and extensive customization options.
Main Features: Easy and fast to set up using the VehicleSetupWizard. Turn a model into a drivable vehicle in under 30 seconds.
Modular vehicle architecture. Enable or disable parts of the vehicle as they are needed, either manually or through the in-built LOD system.
Powertrain solver that features excellent performance, stability, and physical accuracy.
All aspects of the vehicle are adjustable at runtime - including suspension, friction, gearing, powertrain, etc.
External module system. Add or remove functionality as needed. Modules are easy to write and can modify almost any part of the vehicle's behavior.
Wheel Controller 3D (https://assetstore.unity.com/packages/tools/physics/wheel-controller-3d-74512) is included and used by default. It is a highly popular replacement for the Unity WheelCollider with 3D ground detection, realistic behavior, and a high level of adjustability.
Wheel Collider is supported, too, as well as any custom wheel solution implementing WheelUAPI.
VehicleChanger with 1st person enter/exit functionality that works with vehicles from NWH Vehicle Physics 2, Dynamic Water Physics 2, and NWH Aerodynamics, meaning it is possible to exit a car and enter a boat or an aircraft.
Per-wheel surface detection. Different friction curves, sounds, and effects for each surface.
Easily extendible interface-based input system with support for standard Unity input, Unity's new Input System, Rewired, steering wheel, and mobile controls out of the box.
Custom editors for all scripts make navigation through the asset easy. For this we developed NUI, an editor GUI framework, to keep the visual experience through the whole asset consistent.
Support for 'Photon Unity Networking 2' and 'Mirror' multiplayer solutions.
Highly optimized code runs on both desktop and mobile devices.
Everything seen in the demos is included in the package.
Full C# source code included.