Bring Your AI to Life with Smart, Adaptive Movement
Requires Behavior Designer Pro
Equip your behavior trees with 10 versatile movement tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
🧠Included Behavior Tree Tasks
Move Towards: Direct movement
Rotate Towards: Smooth facing logic
Seek: Move toward a target or position
Flee: Escape from threats
Pursue: Intercept moving targets
Evade: Predict and avoid pursuers
Follow: Maintain distance while tracking
Patrol: Navigate through waypoints
Cover: Find and move to protective positions
Wander: Add lifelike unpredictability
All tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
🧭Pathfinding Integrations
Unity’s NavMesh System
A* Pathfinding Project by Aron Granberg
🚀Designed for Performance & Compatibility
Supports 2D & 3D environments
Built on a GameObject-based workflow
Integrates with the Ultimate Character Controller for root motion movement