Easy, optimized, customizable, and intuitive Node Based Procedural World generation package. To simplify the generation of worlds down to a couple of clicks while having full control with a thousand.
You can get the latest version of this pack for free from us.This package will provide the tools necessary to build an optimized procedural world. It makes use of Jobs and the Burst Compiler to generate the different meshes needed for the generation of the world, making use of a simple Node Editor while also providing an optimized Vegetation Placer that uses GPU instancing to stay light-weight.
It is fully customizable to one needs while staying extremely simple and intuitive. An all-in-one package. The provided documentation has all the information needed, and otherwise, feel free to join our discord server to ask for help.
Simple and easy-to-use terrain. Drop a Single Chunk Visualizer to see one chunk, or drop a Infinite Chunk Visualizer to have an Infinite quadtree generation.
Some of the core features:
Create Worlds with Ease: Generate vast, procedural landscapes with just a few clicks. Infinite Lands makes world-building effortless, letting you focus on what matters most, your game.
Jumpstart Your Game with Samples: Experiment with ready-to-use sample scenes included in the package. Use them as inspiration or a foundation for your own unique worlds.
Bake Terrains for External Use: Easily bake terrain data into textures for use in Blender, Houdini, or other tools. You can also store them as Unity Terrain Data for seamless integration.
Your Style, Your Workflow: Infinite Lands adapts to you, not the other way around. Its component-based post-processing system ensures you can use your own assets, workflows, and artistic vision without losing any core features.
Procedural Asset Placement: Dynamically populate your world with assets using an intuitive node-based system. Define rulesets, and let Infinite Lands handle the rest, no manual placement needed, altough supported.
Seamless, Infinite Worlds: Thanks to a floating point origin and a Quad Tree system, your worlds can stretch beyond traditional limits. No loading screens, no visible borders, just one continuous, immersive terrain.
Comprehensive Documentation: Stay up to date with constantly evolving documentation, making your workflow smooth and frustration-free.
Reliable Developer Support: Have questions? Join our Discord community and get quick, direct support from the developers.
Quick feature list:
Powerful Node Editor
Live Terrain Editing
Diverse Node Library
Step-by-Step visualization
Biomes Support
Export to Images
Intuitive workflow
Optimized mesh generation with Jobs and Burst Compiler
Quadtree and Grid-like infinite terrain generation
Automatic LOD Creation
Support for Decimated Mesh
Support for Unity Terrain
Floating Point Origin
Procedural terrain shader with Stochastic Sampling, Triplanar Mapping, and distance resampling.
Integrated Vegetation System
GPU Instanced assets
Vegetation interaction
Color and Normal blending with terrain
Dynamic Colliders support
Basic Wind System
Impostor support
Occlusion, Frustum culling and more optimization techniques
Multiple Samples for Built-in, URP and HDRP
Continuous Updates
Why Infinite Lands?
Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.