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LSPP v3.1.1

06 June 2024
Unity Assets / Unity Shaders
328
0
LSPP

God rays, light shafts, and volumetric lighting for Unity URP.


LSPP is a light scattering solution for Unity URP.

How it works

- Renders an occlusion texture using scene depth.

- Estimates areas of light and shadow using the occlusion texture.

- Renders a light scattering texture in screen space.

Key features

- Compatible with the Volumes framework.

- Configurable falloff, density, and color.

- Performant.

- Looks great.



Compatibility

Editor Versions

✅ 2022.3 LTS

Render Pipelines

✅ Universal

❌ Built In

❌ HDRP

Render Paths

✅ Deferred

✅ Forward

APIs

✅ DirectX

✅ OpenGL

✅ Vulkan

✅ Metal

Platforms

✅ Console

✅ PC

❌ WebGL

❌ Mobile

❌ VR


FAQs

Q: Should I use LSPP or Buto?

A: I recommend that you use both together. LSPP works in screen-space and gives you high-detail light shafts and scattering. Buto works in world space and gives you detailed volumetric fog and lighting.
Version: 3.1.1
Download links:
LSPP v3.1.1
Password for archive (if needed): unityunreal.com
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