This is a pack of over 200 shaders. Each shader outputs a colorful gradient. You can save memory and performance by not having to use a texture! The gradient might be combined with one or two palette textures, and/or a sprite texture, depending on the shader. All material properties can be adjusted in realtime via script or animation clip.
Visit the Unity Forum Page
What’s New in 4.0
Shader-Graph support for “Graph Settings” target, now defaults to “Universal Pipeline” for the sprite shaders. This is required since around Shader Graph v10 or so when the graph settings target was added. 2020.3LTS is now the oldest supported unity version (previously 2019.2).
What’s New in 3.0
A COMPLETE REWRITE: Version 3 is a complete rewrite of the entire pack from scratch. The old pack, version 2.2, was built for Unity 3.0 using hand-written OpenGL shaders. This was several years ago. Newer Unity technologies, faster mobile devices and new graphics API’s called for a complete rewrite.