Building a solid starting point of programming in Blueprint.
What you'll learn:
What are blueprints;
Know how to navigate inside Unreal Engine 5 Editor;
Learn the programming essentials: Variables, value types, data structure and flow controls;
Understand Blueprint Communication essentials: Direct references, event dispatcher, blueprint interfaces, cast to.
Requirements
Basic knowledge of how to use a computer
Description
This is a course which is made specifically for the Unreal Engine 5 absoute beginners. Everything will be explained in details and it assumes you know nothing about Unreal Engine and it assumes you have no previous programming experience. This course teaches you the most needed essentials of the Unreal Engine 5 Bluerpint Visual Scripting to get you started. After this course, you'll fell confident taking other project based tutorials or courses.
We will start from installing the development environment including the Unreal Engine editors. Then we'll give you a gentle introduction to the Unreal Engine Editor and the first person template project, just to get you familiar with the basics of the Unreal Engine 5 editor.
After that, we will introduce you to programming and explain the most important programming concepts in cluding ,variable, value types and the basic data structures.
Then we will go through the most important blueprint programming nodes.
Finally, we will teach you blueprint communications which are essentials to any games you're going to develop in the future.
Before any practical coding, we will use diagrams and presentations to give you a clear picture what we're going to do and why we're going to do it like that. And we will repeat important concepts until you fully understand them.