Your complete guide to creating awesome, realistic Unity VFX.
What you'll learn:
Solid Unity VFX fundimentals such as particle emission types and shader/material properties
How to implement physics, animation, bones and cloth simulation in Unity
Powerful techniques such as scrolling UVs, trail particles, sub-emitters and light particles
How to implement Unity C# scipting to control VFX
Use Embergen and Adobe Premiere to create and improve your texturesheets (flipbooks)
The compete process of creating VFX from beginning to end (three extensive examples)
Requirements:
No previous Unity knowledge is required
Description:
This course covers the many aspects of creating compelling,
realistic VFX in Unity. It covers a broad range of topics that will provide you with a solid understanding of the tools and processes involved in creating performant real-time visuals.
Designed for beginners or intermediates in mind (with many tips and tricks for the more experienced), all of the fundemetnal areas of VFX are explored, equipping you with the tools and knowledge for you to create your own awesome VFX!
12 of the chapters come with Unity scenes designed so you can follow along with a lesson; these include any required resources such as textures, materials, models etc. Use Unity 2021.3.2 or newer using the built-in render pipeline, although the Boat Wake tutorial contains an additional 2023.2 HDRP version (used in the course preview image). These are often modified versions of assets that I sell on
Unity Asset Store (totalling $100 in value).
More Details - https://www.udemy.com/course/creating-realistic-vfx-in-the-unity-game-engine/