Virtual reality (VR) in games: features and ways to implement

Virtual Reality (VR) was originally promoted for gamers: since the 90s, attempts have been made to develop it in this way. At that time, VR was usually presented in advertising campaigns as a substitute for reality: an active virtual life full of new discoveries and impressions, taking place in a chair in the real world. Now the technology is being used not only in gamification, but also in education, tourism, and other areas. However, it is still not perfect and not all buyers understand why they need to use such a device regularly.
In this article you will learn how virtual reality can help to make a game better, more qualitative and more interesting.
By the way, on our site you can also download various 3D assets for your game using VR technologies. For example, we have a huge number of character models in our catalog: from ordinary people to unimaginable mythical creatures like demons, dragons, etc., which you can download for free. There is no better way to immerse the player in the game than to use high quality models that match the environment.
How virtual reality helps to make the game better
Here are just a few of the benefits of using VR technology in games.
Create more realistic graphics
Being able to see what's happening from your own face instead of the hero's makes a huge difference in immersion. The same textures, but in the VR version, sometimes look much more realistic, thanks to special shaders and effects. And the better the graphics, the deeper the immersion.
Create more immersive gameplay
Virtual reality allows players to feel at the center of the action, making gameplay more immersive. For example, in a Superhot VR game, you have to react extremely to your opponents' actions and make decisions in real time, which requires high concentration and quick reactions. Such an unusual experience not only entertains, but also trains, giving you the opportunity to engage in physical activity.
How can VR be implemented in games?
Here are just a few ways to place the camera so that it looks appropriate and does not cause discomfort to the player.
Place the player in a cockpit
This could be the virtual cockpit of a car, plane, submarine, or even a futuristic spaceship. Various panels, rudders, steering wheels, and joysticks with feedback can be added as gameplay elements to fit into the overall picture of what is happening. Controlling the vehicle with the existing controller, you can make it so that the player has the ability to independently change the direction of view by turning his head.
Put the player in a wagon
This type of movement is one of the most basic and is most commonly used in amusement rides and first-person puzzles. It involves moving the player along a predetermined path and performing various tasks. For example, solving puzzles or shooting enemies.
Attach the camera to some flying object or creature
Perhaps the most unusual way to implement VR in games. You can make it so that the player plays for some flying creature and controls it by turning the helmet (head).
Just turn on the first-person camera
Everything ingenious is simple. You can stay true to tradition and just make a first-person game, but with VR elements. This approach is more suitable for already finished games, for which the support of virtual reality technologies is being developed. In this case, the player will be able to choose the direction with the help of a controller, for example. Or with the help of head turns.
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