Working with Unreal Engine UI

Unreal Engine is a powerful game engine developed by Epic Games. It is widely used to create video games, virtual reality, animation, architectural renderings, and other interactive visual projects.
But the coolest thing about Unreal Engine is the graphics and interface. Today we are going to focus our attention on the interface and tell you what it consists of and what features it has. But if you came here to get the content for your game, you can check out our UE4/5 assets section - we have a huge library of different items: from animations and sounds to full featured weapon packs.
Let's analyze what the UE interface consists of and what you can find there.
Viewport
This is the main window where you can create and edit game levels, place objects, adjust lighting and other visual elements. Here you can also view the game world in real time.
Details Panel
This panel shows properties and settings of the selected object in the scene. Here you can adjust object parameters, add components, control animation and other aspects of the object.
Content Browser
Here you can manage all resources, such as materials, textures, models, audio files and other files that are used in the game. You can also organize and structure project resources here.
Blueprints
In the Blueprints window, you can create and edit scenarios using visual programming tools like Blueprints. Here you can create game logic, control object behavior, create events, and more.
By the way, on our website you can also find various Blueprints, which will greatly simplify the development of the game. All you need to do is to download them and implement them into your game project, and then customize them manually so that they meet all your needs. We have Blueprints for completely different genres, from FPS to MMORPG.
Material Editor
The Material Editor lets you create and customize the materials that define the appearance of objects in the game. Here you can create complex shaders, textures, lighting, and other visual effects.
World Outliner
The world editor displays the hierarchy of objects in the scene. Here you can control the order and structure of objects, create hierarchical relations and manage their properties.
Output Log
This is where messages and debug information is displayed, helping developers keep track of errors, warnings and other information related to the execution of the game.
What is UMG?
An inherent advantage of Unreal Engine as an engine in terms of interface is the ability to create various widgets. Unreal Motion Graphics UI Designer (UMG) is designed to create any user interface elements within the game.
At the heart of this system are Widgets. These are sets of features that are used to build interface elements. These are, for example, various sliders, buttons, etc. They are edited in the Widget Blueprint, which works in two modes:
- Designer - for configuring the visual arrangement of interface elements.
- Graph - for describing how the interface elements work.
More articles:
- What is BSP geometry in Unreal Engine? - link
- How Unreal Engine is used in cinematography - source
- Unreal Engine 5 features - why explore it now? - read here
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